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Case studies, interviews and resources

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  • Interview with Dorian Stewart

    UI Designer at Ninja Theory

    • Interview
    Interview of Dorian Stewart
    Dorian Stewart
  • Interview with Daniel Lucchesi

    Presentation Director at Ubisoft Québec

    • Interview
    Interview with Daniel Lucchesi
    Daniel Lucchesi
  • Making DUNE II – Reimagined

    by Arvydas Brazdeikis - Project Lead, UI, Motion Design

    • Case study
    Making DUNE II - Reimagined
    Arvydas Brazdeikis
  • The UI & UX of Sonic Racing

    By Raffaele Lattanzio Principal UI Artist at Mediatonic

    • Case study
    Raffaele Lattanzio
  • Interview with Erik Ortman

    Lead UX Designer on Battlefield at DICE

    • Interview
    TestErik Ortman
  • Burrito Bison: Launcha Libre – UI Design Process

    A Small Studio’s UI Design Process

    • Case study
    Auto Draft
    Yowan Langlais
  • Interview with Fernando Forero

    Senior UI Artist Diablo 4 at Blizzard Entertainment

    • Interview
    Fernando Forero
  • Interview with Ryan Klaverweide

    Visual Design and UI lead at Firewalk studios

    • Interview
    Test
    Ryan Klaverweide
  • Interview with Ahmed Salama

    Associate UI/UX Director at Ubisoft Stockholm

    • Interview
    Ahmed Salama
  • Interview with Jared Adkins

    UI/UX Lead at Psyonix

    • Interview
    Jared Adkins
  • Interview with Ostap Dovbush

    Senior Game Designer at Ubisoft

    • Interview
    Ostap Dovbush
  • Contribute to Interface In Game

    Best practices to send your screenshots

    • News
    • Resource
    How to contribute a video game
    Interface in Game
  • Join the Team

    Interface In Game is looking for passionate contributors willing to take part in the project.

    • News
    Interface in Game
  • My Experience Being a Women in Games Ambassador

    by Viviane Feltrin - UI/UX Designer at Sprung Studios

    • News
    • Interview
    Viviane Feltrin
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