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Case studies, interviews and resources

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  • Interview with Dorian Stewart

    UI Designer at Ninja Theory

    • Interview
    Interview of Dorian Stewart
    Dorian Stewart
  • Interview with Daniel Lucchesi

    Presentation Director at Ubisoft Québec

    • Interview
    Interview with Daniel Lucchesi
    Daniel Lucchesi
  • Interview with Fernando Forero

    Senior UI Artist Diablo 4 at Blizzard Entertainment

    • Interview
    Fernando Forero
  • Interview with Jared Adkins

    UI/UX Lead at Psyonix

    • Interview
    Jared Adkins
  • Making DUNE II – Reimagined

    by Arvydas Brazdeikis - Project Lead, UI, Motion Design

    • Case study
    Making DUNE II - Reimagined
    Arvydas Brazdeikis
  • Interview with Heather Murray

    Senior UI Artist at King

    • Interview
    Heather Murray
  • Interview with Sarah Robinson

    Lead UI Designer at Behaviour Interactive

    • Interview
    Sarah Robinson
  • Cyberpunk 2077 — UX/UI Critique

    Beautiful but flawed By Aiden Le Santo

    • Case study
    Aiden Le Santo
  • Interview with David Sheldon-Hicks

    Founder at Territory Studio

    • Interview
    David Sheldon-Hicks
  • Interview with Michal Jarolimek

    UI programmer at Warhorse Studios

    • Interview
    Michal Jarolimek
  • The UI & UX of Sonic Racing

    By Raffaele Lattanzio Principal UI Artist at Mediatonic

    • Case study
    Raffaele Lattanzio
  • Burrito Bison: Launcha Libre – UI Design Process

    A Small Studio’s UI Design Process

    • Case study
    Auto Draft
    Yowan Langlais
  • Interview with Emmanuel Vasquez Jr

    Senior UI Artist at Gameloft

    • Interview
    Emmanuel Vasquez Jr
  • Interview with Marc Sodermanns

    Lead UX Designer at Massive - a Ubisoft studio

    • Interview
    Marc Sodermanns
  • Wireframe Video Game Design

    60+ Wireframe Mockup PSD Design

    • Resource
    • News
    Interface in Game
  • Interview with Erik Ortman

    Lead UX Designer on Battlefield at DICE

    • Interview
    TestErik Ortman
  • Interview with Ahmed Salama

    Associate UI/UX Director at Ubisoft Stockholm

    • Interview
    Ahmed Salama
  • Interview with Ryan Klaverweide

    Visual Design and UI lead at Firewalk studios

    • Interview
    Test
    Ryan Klaverweide
  • Interview with Nicolas Kraj

    UX Director at Ubisoft and Creator of GDKeys

    • Interview
    Nicolas Kraj
  • Interview with Ostap Dovbush

    Senior Game Designer at Ubisoft

    • Interview
    Ostap Dovbush
  • Join the Team

    Interface In Game is looking for passionate contributors willing to take part in the project.

    • News
    Interface in Game
  • Contribute to Interface In Game

    Best practices to send your screenshots

    • News
    • Resource
    How to contribute a video game
    Interface in Game
  • My Experience Being a Women in Games Ambassador

    by Viviane Feltrin - UI/UX Designer at Sprung Studios

    • News
    • Interview
    Viviane Feltrin
  • Interview with Stephan Dube

    Principal UX | UI Designer at Arrivant

    • Interview
    Savana Jonau
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